STUDIO ORIGIN
ECHO KITSUNE · NEKO PUNCH

Beyond
Game Modding.

Welcome to Echo Kitsune Atelier — a character-tech practice that started in Skyrim's modding scene and scaled into a solo-run studio under Neko Punch. We build 3D fashion series, ship production-grade characters, and publish the research behind it.

Echo Kitsune Atelier · Workspace
// SLOT_01 · ATELIER

The Atelier

LIVE · 2026
Phantom Rogue · In-engine capture
// SLOT_02 · WIP

In-engine R&D

DAILY · STAND-UP
Royal Military · Pipeline moodboard
// SLOT_03 · MOODBOARD

Pipeline & Craft

ALWAYS IN MOTION

Brief to ship.
Every step, hand-tuned.

I'm BinhFounder of Neko Punch Studio and Technical Character Artist (TA), a hybrid of sculptor, rigger, and shader engineer. Every character on this site, released or in-progress, moves through the same six-phase pipeline below. No template pass, no auto-retopo shortcut — each step is authored so the final asset runs clean on the hardware it was promised to.

  1. PHASE · 01 Brief & Concept

    Silhouette first.

    Target framework (Skyrim / Unity / Unreal), body base, clothing modules, physics scope, performance envelope — locked before a single polygon is touched. A 1-page brief, a reference stack, an agreed delivery date.

    Deliverable · Locked brief + moodboard
  2. PHASE · 02 Hi-poly Block-out

    Hand-blocked in Blender.

    Primary forms, secondary anatomy, fabric folds, damage, insignia — drawn and blocked out by hand inside Blender. No Marvelous Designer auto-cloth, no kitbash dump as a final. Volumes and edge flow are authored so the detail that survives retopo is budgeted from the start.

    Deliverable · HPL block-out + bake source
  3. PHASE · 03 Retopo & Bake

    Every edge placed by hand.

    Manual retopology in Blender — loops that deform correctly, poly budget tuned to the target platform. UV unwrap with overlap packs for texel density. HPL + LPL exported to Substance Painter, where Normal, AO, curvature, and cavity maps are baked off the hi-poly.

    Deliverable · LPL + UV atlas + baked maps
  4. PHASE · 04 Texture & Material

    PBR, on purpose.

    Same Substance Painter file the bake landed in — hand-painted breakups and masking so the material reads on both cinematic and gameplay distances. Signature-line colour tokens applied last so the outfit can re-skin without a rebake.

    Deliverable · PBR map set + recolor variants
  5. PHASE · 05 Shader & FX

    Shaders earn their draw calls.

    Unity HDRP Shader Graph for the art- facing stack; HLSL when the graph can't go fast enough. Custom hair, eye, and cloth shaders profiled against the target device — if it costs 0.3ms it earns 0.3ms.

    Deliverable · Shader kit + profile budget sheet
  6. PHASE · 06 Cloth Physics & Ship

    HDT-SMP, tuned.

    Cloth collision, constraint tuning, wind response, damping curves — a specialty with few practitioners in the region. QA pass in target engine, catalogue write-up, NexusMods / storefront upload, support thread opened.

    Deliverable · Shipped release + support thread
Same pipeline runs behind both studio projects on the roster: Zero Punk (Indie game, pre-production), Surreals (long-form worldbuilding IP, in development). Neither shipping yet. Both in motion.

Four pillars.

The atelier moves at four different cadences. Each pillar has its own velocity — pick the one that matches your timeline.

// 01 · COMMISSION

Bespoke Character Tech

Private commissions for collectors and studios. Three tiers — Outfit, Full Tech, Studio R&D. Slots open quarterly.

// 02 · PERSONAL

Signature Lines

Four active collections — Phantom, Urban Fantasy, Royal Military, Celestia. Free & premium tiers on NexusMods + Patreon.

// 03 · RESEARCH

Shaders & Pipelines

Unity HDRP stylized shader research, HLSL performance work, custom Editor tooling. Published as technical breakdowns.

// 04 · STUDIO

Neko Punch Projects

Surreals (long-form worldbuilding IP) and Zero Punk (Indie game) — both in pre-production. Public roadmap updates as they land.

In motion.

Two projects sitting under Neko Punch — very different timelines, same obsession with performance-first character tech.

WORLDBUILDING · IP // STATUS · LONG-FORM

Surreals

Subtle Universe of the Radiant Realm.

Anime-realistic worldbuilding where modern Anteka City (2032) shares space with the ancient citadel of Eloria. Black Gate rifts, Ascendants, and the Faithkeeper lineage. Not shipping yet — always in motion.

  • // STYLEAnime Realistic
  • // ENGINEUnity HDRP (R&D)
  • // SCOPEWorldbuilding + Characters
  • // STATUSLong-form · Private
Enter Surreals
INDIE · GAME // STATUS · PRE-PRODUCTION

Zero Punk

Neon, grit, kinetic combat.

Indie project currently in pre-production. Internal documentation locked, concept art in progress. Target platform is Steam, but shipping date is not on the calendar yet — no over-promises. Updates will land on the studio channel when ready.

  • // STYLEStylized Action
  • // ENGINEUnity HDRP
  • // TARGETSteam (planned)
  • // STATUSDocs & Concept
Track on Discord

Five years.

From a quiet pipeline build to a studio with two projects in motion.

2021

Practice begins

The practice is formalised. Quiet years of pipeline engineering, cloth physics experiments, and early HDT-SMP work — nothing shipped publicly yet.

2024

Public launch · shipped mobile title

Echoes of Glory launches on Google Play & App Store — first commercial characters to ship under the practice. NexusMods catalogue opens. Discord guild kicks off in the same stretch.

2025

Neko Punch Studio · Verified · 17K downloads

Neko Punch Studio is formalised as the parent brand. NexusMods verifies the author. Unique download counter crosses 17K across the catalogue.

2025 – 2026

Four collections, two studio projects

Phantom & Urban Fantasy lines become the public catalogue. Royal Military and Celestia enter pipeline. Surreals worldbuilding IP and Zero Punk indie game spin up under Neko Punch.

2026 · now

Phantom Rogue · Urban Tiger shipped

Phantom Rogue (Phantom line) and Urban Tiger (Urban Fantasy line) live on NexusMods. Royal Military and Celestia in active WIP. Zero Punk in pre-production: docs locked, concept art in progress.

17,071
Unique Downloads · NexusMods Verified
4,188
Discord Guild · Active Community
2,000+
Mod Pipeline · Production Stack
1
Shipped Mobile Title · CH Play + Appstore

User telemetry.

Real feedback from the community, commission clients, and devs who dug into the open-source side of the work.

// NEXUS MODS · PUBLIC RELEASE

"Patiently waiting for the skirt lol but this mod — multiple pieces, 4K textures, even the description page is a great work. Very detailed. I spend a lot of time focusing on small details so I really appreciate this."

👾
Bejda & GianSieuPham
Verified Nexus users
// COMMISSION · BESPOKE PIPELINE

"Commissioned a full ready-to-use outfit alongside a custom face preset and complex hair physics. The manual topology and HDT-SMP cloth physics are flawless. Absolute AAA quality — well worth the waiting list."

💠
Hung
Premium collector · Commission tier
// R&D · OPEN-SOURCE COMMUNITY

"Echo Kitsune's open-source repositories are a goldmine. The research into Unity URP/HDRP, custom HLSL shader graphs, and VFX particles shows a profound ability to bridge pure art with strict engine logic — rare to see both at this level."

⚙️
Dev Community
GitHub · Unity devs
// DISCORD · COMMUNITY GUILD

"The updates thread reads like a dev log, not a marketing post. You can tell it's someone who ships, not someone who promises."

🎮
Guild regular
Discord · 2-year member
01 / 04

Build with the atelier.

Follow updates, snag early-access builds, or commission a piece. Pick a door — they all lead back to the same studio.